But puts you at a disadvantage against drones, and lanius. The Halberd and Hull, and Glaive can almost always hit 4 rooms, but can sometimes hit 5, and sometimes 3. 1 damage isn't strong enough to cripple most system rooms outside of the first few. The Pike Beam is a fairly standard weapon. It's essentially hull for drone parts! Youre basically immortal as long as you have one active! I know its probably because everyone prefers DDrones, but stillThis applies to all weapons, including the artillery beam of the Federation Cruiser. Bombs. Damage: 2 hull and 2 ion damage, 15 crew damage per shot (0 -> 15 crew). Basically, the beam has to touch inside the walls of the room. Tickets. It deals 60 crew damage per tile hit. 25 lasers per power required, as opposed to 1. If you let go, you'll have to click on the beam again in order to re-locate it. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. Oh, sure, it causes 4 hull missiles but you need ammo for that. Rebel attacking Crystal ship. g. If the AI was smart you'd not leave the fight with first enemy with double laser/ion plus hull beam alive. Does no hull damage nor system damage. FTL: Faster Than Light Wiki is a FANDOM Games Community. r/ftlgame. I don't like the Hull Missile as much as the Breach Missile, but will use either of them if I can make them work. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. Crypto Pike Beam - this and hull beam are very similar and they both have situations where they are better. What weapons, augments, crew and systems would you expect ships to have, let your imagThe Final Boss, 3rd stage. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. Two of either Flak Is and BL2s, coupled with a single Halberd Beam is probably the best 6 energy combo you can get. Category page. 4 Twinge • 8 yr. Only the energy. Glaive is 3-2=1, or 3-1=2. "Friendly" objects cannot collide; for example, you cannot accidentally shoot down your own drones. With one shield active, it will do 2 damage per room, because 3-1=2. Plus going into the Flagship fight I thought. Heavy laser 1 is a very solid weapon. Besides, I was already destroying everything with two pike beams. Even hitting Shields with lasers/Combat Drones/whatever. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. Hull beam is a bit slower, which can be a problem when using lasers to knock down the shield, and pike's length is pretty good against some of the ships, including the flagship. Combat Drone has the advantage of being able to hit shields and have some effect when their shields aren't entirely down. Better for boarding though. 3 power for 3. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. The efficiency varies depending on the enemy layout, meaning it’s too unreliable to compete with the top beams. Pike Beam: A solid choice if you have the required accompanying weaponry. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). P. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. FTL: Faster Than Light Wiki is a FANDOM Games Community. kotekzot notes that a Zoltan super-shield (the green shield augmentation on certain classes of ship) will take 2 damage towards its 5 damage limit from beam weapons, however. Rebel attacking refueling outpost. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. It's essentially hull for drone parts! Youre basically immortal as long as you have one active! I know its probably because everyone prefers DDrones, but still This applies to all weapons, including the artillery beam of the Federation Cruiser. This is because while it is faster than the Vulcan, it's still slow. It. If I have both and can only use one of them, I'd pick pike. 5/6 Weapon power. 업그레이드가 덜된 초반이든, 무장이 그럭저럭 갖춰진 후반에서든 얻게 된다면 일단 장착하고 보는 FTL의 최고의 무기. Zoltan Shields block crystal shards but take damage from them. [3 shield pierce. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. The second and more significant reason is that enemy ships can target all 5 shots of a BL3 separately. #footer_privacy_policy | #footer. This list of random events is called directly in Slug Controlled Nebula and Slug Home Nebula, but is also used to fill out a sector when there are more beacons on the map than selected events for that sector. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. #10. The Minibeam, in particular, has no right to not be right under the Advanced Flak. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Burst laser II, pike beam. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. . T. (at least)Level 5 engines. Mac or PC. Doubling up on beams has always worked well for me. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. That said, after some reconsideration I have to agree, pike beam is not on the same level as the other weapons, so I'd bump it down to "Good" tier (can't edit OP anymore) Also, I think I mixed up the ranking of hull laser 1 & 2 by accident. No amount of crew can stop it, not even on the flagship. Only one ship starts without doors (Rock B), and only one starts without a. glaive. Bio beam is a serious contender to fire beam. The best by itself is the Chain Vulcan and the best combination of weapons for me is Flak 1 and 2 and Burst Laser 2 and 3 which will destroy most. Beam Length: Enough to hit up to 7 rooms against ideal ship configurations. Found this out in a run yesterday and decided to share it, since I haven't seen anyone talk about it online and google didn't show anything…70K subscribers in the ftlgame community. Sure, it draws three power, but it has decent length and a level of shield piercing, so you don’t even have to get through all of an enemy’s shields. However it cost 15 more scrap in store. Scans show a remote settlement being blockaded by a pirate ship. Subsystems are the same as systems, except they do not use power. Many of these events are also called directly from event lists for other sectors. Axes or swords. Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon. Now, I may be on the wrong spot here, or just being an idiot overall, but is the Fire Beam OP? If correctly used, you can light an entire ship on fire from start to finish, kill everyone inside without destroying it in most cases, and gain more scrap, loot, and a number of other possible rewards. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Their downfall? Very low shield penetration. FTL: Multiverse Wiki is a FANDOM Games Community. Plus going into the Flagship fight I thought. CryptoPike Beam 2 Mining Beam 120 Ishimura Beam Particle Beam Guisarme Beam 35 'Earspoon' Beam Fauchard Beam. 2 Ion Blast and 2 mini beams would likely be one of the most energy-efficient ways to destroy a ship. This build would allow me to jump into combat, use the burst lasers to take out the shield system followed by a X of pike beams on the major systems. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. No, the best thing to go with beams are lasers and flak. We make choices like this everyday, they are part of us. See full list on ftl. 2s, 10. And holy crap, a defense drone also dropped. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. This makes them particularly dangerous in the early game. We make choices like this everyday, they are part of us. Beams are the only. Log In Sign Up. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Advanced Edition makes this much easier since it actually highlights the rooms that will be affected by the beam when you are aiming it. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. Valheim Genshin. I really can't wait to try this out. Found the internet! 13. Also, I find the secondary effects of the Heavy better. It also cannot man systems, and when it attacks an enemy it deals a fixed amount of 5. . Engi A: 985. Glaive beam. For the system, see Weapon Control. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. My reasoning being that with my current loadout (heavy ions supporting Beam),. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Doubling up on beams has always worked well for me. Also, teleport some people into the middle-right weapons station first, because it's the one that shoots missiles that penetrate shields. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. Business, Economics, and Finance. I uploaded a gif of it a few weeks ago in this subPike Beam is markedly worse than Mini, Halberd, or Hull beams. . Auto-ship near radar station. Axes or swords. Glaive beam. Both are equally good. Now the basic beam weapon (whatever it's called). It's the exact opposite of hull beam that does two awesome jobs at the same time. They deal no hull damage,. Small asteroid belt distress beacon. The Pike Beam would get knocked offline several times throughout the flagship battle, and that would limit my damage output significantly. The Pike Beam's description says Glaive Beam instead of Pike Beam. Rebel fight among Rebel fleet. Ion and beam weapons do double damage against the Zoltan Shield, as does the Beam Drone 2. The Defense drone MKIIs sound like flak cannons when they fire. Shotgun or rifle. Alternatively, any three ion weapons, or two if at least one is high-quality (Ion Bomb, Ion Blast II or Chain Ion), can act as a shield breaker, although an ion build relies more heavily on a finisher (Halberd Beam is great, Pike Beam and Hull Beam are acceptable). WHILE SUPPORTED. Pike and hull beam are solid weapons if you have some way to take the ennemy shields down (flak and ion are the best for that) and halberd is easily in the top 3 best weapons you can find in the game, alongside the burst laser 2 and the flak 1. Halberd Beam. I'd say 5 is average. Some weapons are simply better than others (typical example is burst laser 2 vs 1). FTL: Faster Than Light. View Mobile SiteSo some weapons loadouts need hacking to work. Charge Ion is pushing it and you need a fully trained weapons guy. Rules. Weapon shots can collide with each other, or with asteroids, drones, and hacking. Burst Laser 2 is obviously better, but you have to use what you can find. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C ion build vs Flagship Ship-specific tips. Augmentations (also known as augments) are items that provide benefits to your ship. Hull damage risk: only some event's paths or options can result in hull damage. They generally did the same damage but hull beam often did 1 more. Wowee. Reply . yeah dual lasers are awesome, if you could actually get them in game they would be. For example, if we're comparing two BL2's to other setups, Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up to 4 systems for only 3 power, so another simple weapon can be added (such as Heavy Laser 1) before you match what's needed for 2 x BL2. There is already a Buzzard-class frigate in the Kadur Remnant mod. Pike can't do this because 1-1=0. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)". Early on, adding a 2-power weapon to your loadout is the next best thing to adding a 1-power one. Category:Filler Events. Plus going into the Flagship fight I thought. The best strategy is to just unlock Rock B. These ships come in a variety of layouts, and can be equipped with various systems and subsystems, weapons, drones, and augmentations. Attack the Lanius. We make choices like this everyday, they are part of us. Does 1 Normal damage per room hit. Beam Drone on the other hand can never miss a shot and can hit 2 rooms. Zoltan A: 868. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Five shots and barely self stacking ion isn't where I want to be, but it was good enough to get the job done on hard with the hull laser aiming at system less rooms for the flagship. BEAM_HULL Title Hull Beam Short title Hull Beam Description This beam is most powerful when targeting large, empty sections of hull. I'd say 5 is average. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Cheeky Swipe in Action: Or, Neutralizing a Pike. Enemy ships become more powerful with each new sector, but each type of ship is limited in the systems, weapons, drones, and crew it can have. Plus going into the Flagship fight I thought. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). III burst is that it actually has a lower power-laser ration than the Mk. Sure, they do a lot of damage, but you have to get the shields down first. Long beam lets you hit most. Mini Beam. Plus going into the Flagship fight I thought. A Hull Laser dropped - decided yes, pump weapons to level 4 right away to use it. You can run into an enemy ship with a Bust Laser 3, Hull laser 2 and a Pike Beam while you would have to pick only 2 of those weapons to use. Max blast doors, max piloting and max sensors(if not possible, aim for max piloting only). And as a result the weapons falls into an uncanny valley where you want to use it at systems and hull rooms at the same time. Oh, sure, it causes 4 hull missiles but you need ammo for. Rebel defector. The flak artillery that comes on the ship as an extra system can tear through any amount of shields and the beams tear shit up. An upgraded version of the Ion Beam MK I, slightly longer beam length and 2 ion damage. FTL: Faster Than Light Wiki is a FANDOM Games Community. Chain Laser. We make choices like this everyday, they are part of us. With 4 more hull damage (like a minibeam) you can oneshot stage 1 and stage 3 after the zoltan shield. I forgot about beams working on the zoltan shield actually. First mod you do is a scrap arm then three weapon reloads. #4. 14 / power) Interestingly Combat 1 actually has slightly higher DPS; Beam 1 can hit multiple rooms, but is slower every shot and thus lower DPS when it doesn't hit multiple rooms. We make choices like this everyday, they are part of us. If you're going for a one-shot build then the hull beam is better because you can do more damage in phase 2. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. Beams NEVER MISS. The Anti-Bio Beam deals crew damage to all crew occupying the tiles the beam passes through (a room is composed of 2 to 4 tiles). 71K subscribers in the ftlgame community. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Glaive Beam, Burst Laser II, Breach Bomb II. - Fire Beam Why? The enemy crew can extinguish fires faster than this thing reloads. Beam Length: Enough to hit up to 7 rooms against ideal ship configurations. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. 5 to 7 foot slimy lifeform that takes the shape of a hulking man. FTL: Multiverse Wiki is a FANDOM Games Community. These collisions can be accidental or planned (example). You lose a crewmember, who becomes an enemy, and 3-4 human boarders beam aboard your ship. Mantis B: 905. Would bump it up to B with a pre-igniter. Though I admit that the fire beam damaging systems is a benefit and makes it more useful even if you haven't built your loadout to specifically kill enemy crew. Ships, crew and equipment. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Nice, I was trying to think what the best complement to double halberds is. The Pike Beam's description says Glaive Beam instead of Pike Beam. There are balance changes, new weapons, and a simple upgrade system. Forums. DiscordDraconequus • 5 yr. The first time is shorter than the pike beam's stock 16s due to weapons officer. FTL: Faster Than Light WikiAll beams work similarly, they deal automatic damage and pierce shield bubbles in exchange for damage, so pike, hull and mini beam can't do it (because they only deal 1 damage thus a single shield can block it all), but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with. Rebel boarders in nebula. Hull smasher is alright, if you don't have something else for taking out shields. Reward!Axes or swords. This cruiser has two Ion Blasts and a Pike Beam, with the two ion weapons together firing fast enough to create an ion cascade. It's pretty easy to find 2 shots for 2 power. Site rules Staff roster Help files. Currently rocking max cloak, Ion 2, Pike Beam, and breach 2, shields at 3 bars, teleporter, and stealth weapons mod. die flagship crew is usually able to put it out and heal between two Fire Beam shots. Auto-ship fight. Pike Beam also has a much longer sweep length than Hull Beam. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. If you're going for a one-shot build then the hull beam is better because you can do more damage in phase 2. For the system, see Weapon Control. Really, though, I'd say boarding is pretty much a necessity in the mid-game for the rock ship. Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up to 4 systems for only 3 power, so another simple weapon can be added (such as. . Pike Beam, Hull Beam, Cloaking, Preigniter, Defence Scrambler & Zoltan shields. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. In general the Halberd is better. Rock A: 945. Beam weapon (Halberd beam is reccomended by me) + Hull breach I to II/Burst laser II to III. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. It does not penetrate shields nor deal hull/system damage, so you need another way to disable shields to get any use out of it (either more weapons, hacking, drones or boarding). We make choices like this everyday, they are part of us. Charge Ion. FTL: Faster Than Light Wiki is a FANDOM Games Community. The Pike clearly has advantages though. You have a one-shot setup against phase 1 and 2, if you get all three weapons online. Arguably the fastest, safest and cheapest way to kill enemy crew. All laser shots deplete a single shield layer, but some (Heavy or. This event can occur only once per sector. A modification which focuses on rebalancing FTL weapons. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. II (1. Auto-ship fight in nebula. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Because of that, many parts of the ship had to be changed. Caught off-guard, your remaining crew fall back as the other scientists fight their way onto the ship. Finally with 3 or more shields active, it will do no damage because 3-3=0. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Hull Laser 2 is a perfectly fine weapon. SHIT TIER: All bombs except Fire, all beams except Glaive and Pike, all ion weaponry, Basic Laser, Heavy Laser I, Hull Laser I. bam13302 • 7 yr. pro-hull beams, heals 1(??) for every room hit, the limit is the enemy ship's max health Reply. Burst Laser (I) In every 11 seconds it gives 2 shots for power of 2. So, I'd lean towards pike, but they're both good and one or the other will often work better with a given setup. It's pretty much a slightly better Pike Beam, since in practice the extra length rarely lets you hit extra rooms, the cooldown is shorter, and the extra damage on empty rooms is just sort of icing on the cake. Can sometimes require a lot of luck with beacons, especially if you lack long-ranged scanners, but there's a couple of things that can be done about it:Axes or swords. Mini beam is pretty awesome, look for 3 small. You could argue that it could be bumped up a tier on the grounds that it does a decent amount of hull damage for a weapon that never misses, and being able to hit so many rooms can really disrupt the enemy crew with repair duties, but it's still not quite as good as those 3. Mac or PC. View Mobile SiteAs you get back on board, your injured friend rises up and starts to attack you, screaming. ago. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. You can get 6 hits on the Boss out of a Pike beam, which can make it pretty devastating. FTL: Faster. Human boarders in plasma storm. So me and my friend were playing FTL using the Federation Cruiser type B. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). With its drones gone, the Flagship now relies on its Zoltan shield, power surges, and boarding crew to overcome the player. Hull Laser hits systemless rooms for 2 damage per shot. Plus going into the Flagship fight I thought. Phase 3 is one-shot by the beams once the Zoltan Shield is down. The Pike Beam's description says Glaive Beam instead of Pike Beam. Pike Beam. Hull charges faster. Heavy laser 1 is a very solid weapon. Single life form on moon. MEDIUM TIER: Flak I, Fire Bomb, BLI, Glaive Beam, Vulcan, Charge weaponry (excluding Swarm), Chain Laser, BLIII, Heavy Laser II, Hull Laser II. Halberd > Mini > Hull in my personal opinion. We make choices like this everyday, they are part of us. When the Drone Control system is bought at a store, it always comes with 2 slots and 2 system levels. O. We make choices like this everyday, they are part of us. Honestly I've developed a whole new appreciation for the hull beam as of late - almost never talked about, but it's like a pike beam+ and it's drawbacks (beam length, beam speed) rarely make a difference in a practical sense. Costs 70 scrap, and has level 4 rarity. Business, Economics, and Finance. I'm just imagining how awesome hacking + 4 pike beams would be. Sector 3: Engi Homeworlds over Abandoned again: Hermes Missile dropped, not worth using over the Artemis, just got sold. For example, level 3 hacking will take down four shield bubbles, allowing two halberd beams to do 16 hull damage to most ships (including the flagship). Hull 1 is 3 seconds slower than burst 1; but depending on your setup, this may not matter. 5. There are exceptions sometimes, especially with the Hull Beam against the Flagship. I feel like the Pike's line of fire is so long I end up wasting a lot of it. Lasers do not require any resources to fire, only the required power supplied to the system. Use ions to weaken the shields enough for a big fat volley. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. 2) Halberd > hull > pike = heavy laser 2. Hull Beam is a good beam in general. The flak artillery that comes on the ship as an extra system can tear through any amount of shields and the beams tear shit up. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. 2 damage for 1 power in 9 seconds is amazing, not to mention the 30% fire chance and 30% breach chance. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. So, I'd lean towards pike, but they're both. Both drones can start fires with a 10% chance. Commented-out description Power Req: 3 Fires a beam that deals 1 damage to rooms with a system or subsystem and double damage to. - Fire Beam Why? The enemy crew can extinguish fires faster than this thing reloads. My first putative world record was still in the original game on Sep 21 2013,. or if the ship has high shields and system repar drones. Edit: I added it to the guide. Beam drone II really needs a two damage beam and maybe a doubled duration of fire then it might actually be worth something. Rebel attacking Federation loyalists. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Flak Artillery. Halberd, a 2 damage beam, can pierce 1 shield to hit for 1 damage. This. . My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. I'm wondering how to make these work. Alternatively, any three ion weapons, or two if at least one is high-quality (Ion Bomb, Ion Blast II or Chain Ion), can act as a shield breaker, although an ion build relies more heavily on a finisher (Halberd Beam is great, Pike Beam and Hull Beam are acceptable). Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. Hull Beam: Beam: A: Similar damage to Halberd but only for systemless rooms which lowers effectiveness against some enemy types: Pike Beam: Beam: A: A staple beam weapon option with huge length to hit many rooms: Small Bomb: Bomb: A: Your basic common and reliable bomb option that is effective against all enemy types: Breach Bomb II: Bomb: A Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation next Missiles Leto , because it is weak Artemis , it is the standard Hermes , just because it needs 3 energy Hull Missile , because It is realy a bit better. We make choices like this everyday, they are part of us. Chances are you'll waste a lot of missiles to make that happen and potentially. And, as you note, you value it less when you have other shield-breaking and are looking for finer control over damage to the enemy ship. Mac or PC. Sure, they do a lot of damage, but you have to get the shields down first. Mac or PC. Had a lot of fun recently with hacking + hull beam + fire beam. Press J to jump to the feed. The Defense drone MKIIs sound like flak cannons when they fire. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. Added Basic Hull Laser (1 projectile, 1 power, 13 sec charge time, 0. Axes or swords. Fire on small research station. We make choices like this everyday, they are part of us. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. ago. 3 power weapon. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. The Pike. Usually. Glaive does 12 damage, Hull Beam does 9 -- that means just 1 damage needed in phase 2 from the Flak, and it's guaranteed with piloting down. Plasma storm incapacitated ships. Unknown disease on mining colony. Juli 2013 um 19:18 Ursprünglich geschrieben von Pave Low: Halberd beam will cut through one shield. 6s, 12. With 2 shields active, it will do 1 damage per room, because 3-2=1. U. But as soon as you get a real targetable beam or any other set of workable weapons, I find the artillery often stays powered off for the rest of the game. This is the root of why FTL is such a good game. There is already a Buzzard-class frigate in the Kadur Remnant mod. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power.